Over several years, as part of its ‘giving back’ philosophy, CodeBlue has supported Ronald McDonald House Auckland with donations, mid-Winter Christmas parties, cook-offs and other events, and sourcing much-needed technology – such as printers, computers and other equipment.
As part of this long term relationship and support for Ronald McDonald House Auckland, CodeBlue vendor partner HP has worked with Ronald McDonald House Auckland to identify and resource areas of acute need where technology can make a major difference to the children.
HP has over time donated equipment to Ronald McDonald House Auckland for the use of children, their parents and staff, including workstations, big-screen monitors and printers, and tablets – the latter to help create a more integrated, dynamic and fun learning environment for the children.
Marion Nevin, a teacher with Northern Health School and the Ronald McDonald House Auckland Unit Leader, says now that they have the tablets, she doesn’t know what they would do without them.
“The tablets are an extra tool for me to enhance the children’s learning experience. We are using them to expand and reinforce traditional learning. And for the children, it’s also an escape. They love engaging with the tablets – honestly, it makes them want to be here even more.
Teaching at the school is a mixture of structured and unstructured. Of necessity, Nevin and her team of teacher aides have to be pretty flexible and cater for a range of ages (typically aged 5-12 but sometimes the teaching group will include both younger and older students), abilities and stages of health – some children are patients and some are siblings of the patients.
Nevin says the tablets are integral to the ‘discovery learning’ approach they use at the school: “Discovery learning is a technique of inquiry-based learning that gives the children choices and allows them to lead the way in their own learning. It’s a style that gives children much more freedom but they are still guided in their learning outcomes. The children use the tablets to research and discover answers to questions. And, frequently, they will bring us new questions based on their research that form the basis of a subsequent learning session.”
In addition to being used for research, the children can use the tablets to record their findings and give presentations back to their classmates.
“The tablets are very interactive and give flexibility and adaptability to any learning situation because they can be used in so many ways to accomplish a huge range of tasks suited to all ages and needs,” Marion Nevin says. “The younger children use the tablets differently to the older ones and will use different applications. We structure our learning programmes accordingly.”
The tablets are loaded up with a variety of apps and interactive learning games that are suitable for all ages, including YouTube so children can search for specific YouTube clips related to the learning topic, maths games, alphabet games, spelling, reading, and stories to listen to.
The tablets are also used for colourful art projects. Nevin points to the classroom walls, full of bright artwork installations – such as Matariki and Space – which the children looked up on the tablets and then recreated as art.
The tablets also enable an integrated, seamless learning experience, Nevin says. Prior to having the tablets, the school had a PC for the children to use for their research but it was in another room. This meant sending the children away from what they were doing with their peers and disrupting the flow of the lesson. With the tablets, this is no longer an issue, as the children can stay where they are and interact with each other while they work.
“Everything we do here is geared towards the children, who are often overlooked in the midst of a pretty stressful time. It’s about making life better for the children – both those that are sick and those that are not. Everything we do and learn in the classroom feeds into something else, and the tablets definitely enhance that experience,” Marion Nevin concludes.